The skill of Mercer’s storytelling and worldbuilding, combined with the obvious benefits of a role-playing cast of professional voice actors made Critical Role an extremely successful product, spawning multiple other campaigns and spin-offs, even branching out into graphic novels. This first campaign followed a team of seven adventurers called Vox Machina - voice actors playing characters such as a gnome cleric, two half-elves and a goliath barbarian – exploring the continent of Tal'Dorei. There have been several campaigns (or ‘series’, for us table-top muggles) in Critical Role’s history, all of which can be viewed on YouTube or listened to as podcasts, following a team of seven voice actors who are - in essence - improvising their reactions to story events, conflicts and interactions with non-playable characters, whilst the dungeon master builds a world and story for them to explore.Ĭritical Role’s first campaign premiered on March 12, 2015, consisting of a whopping 115 episodes before concluding over two years later in October 2017, not to mention the story actually starts in media res of an existing campaign that the group were already playing recreationally for years prior. For the uninitiated, Critical Role is a Dungeons and Dragons web series that sees a group of voice actors role-play through a campaign, created by the dungeon master - and fellow voice actor - Matthew Mercer.
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